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兩人共通之處在於,都是空軍出身,在去年12月剛晉升上將——這是2025年解放軍唯一一次晉升上將儀式。

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This is better in that there is far less boilerplate, but it doesn't solve everything. Async iteration was retrofitted onto an API that wasn't designed for it, and it shows. Features like BYOB (bring your own buffer) reads aren't accessible through iteration. The underlying complexity of readers, locks, and controllers are still there, just hidden. When something does go wrong, or when additional features of the API are needed, developers find themselves back in the weeds of the original API, trying to understand why their stream is "locked" or why releaseLock() didn't do what they expected or hunting down bottlenecks in code they don't control.

Classic arcade CRTs are quite different from modern VGA monitors. Standard VGA runs at 31.5kHz horizontal sync, meaning it draws 31,500 lines per second. Arcade monitors run at 15.7kHz, roughly half that rate. So unfortunately you can’t just plug a VGA cable into an arcade monitor: the monitor’s horizontal deflection circuitry physically cannot sweep the electron beam fast enough.

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